Call for Papers

The 4th Workshop on Social Computing and User Generated Content


Social Computing and User Generated Content

Social computing systems are now ubiquitous on the web-- Wikipedia is perhaps the most well-known peer production system, and there are many platforms for crowdsourcing tasks to online users, including Games with a Purpose, Amazon's Mechanical Turk, the TopCoder competitions for software development, and many online Q&A forums such as Yahoo! Answers. Meanwhile, the user-created product reviews on Amazon generate value to other users looking to buy or choose amongst products, while Yelp's value comes from user reviews about listed services; and a significant fraction of the content consumed online consists of user-generated, publicly viewable social media such as blogs or YouTube, as well as comments and discussion threads on these blogs and forums.


Workshop Topics

The workshop aims to bring together participants with diverse perspectives to address the important research questions surrounding social computing and user generated content: Why do users participate- what factors affect participation levels, and what factors affect the quality of participants' contributions? How can participation be improved, both in terms of the number of participants and the quality of user contributions? What design levers can be used to design better social computing systems? Finally, what are novel ways in which social computing can be used to generate value? The answers to these questions will inform the future of social computing; both towards improving the design of existing sites, as well as contributing to the design of new social computing applications. Papers from a rich set of experimental, empirical, and theoretical perspectives are invited. The topics of interest for the workshop include, but are not limited to

  • Incentives in peer production systems
  • Experimental studies on social computing systems
  • Empirical studies on social computing systems
  • Models for user behavior
  • Crowdsourcing and Wisdom of the Crowds
  • Games with a purpose
  • Online question-and-answer systems
  • Game-theoretic approaches to social computing
  • Algorithms and mechanisms for social computing, crowdsourcing and UGC
  • Quality and spam control in user generated content
  • Rating and ranking user generated content
  • Manipulation resistant ranking schemes
  • User behavior and incentives on social media
  • Trust and privacy in social computing systems
  • Social-psychological approaches to incentives for contribution
  • Algorithms and systems for large scale decision making and consensus
  • Usability and user experience

Submission Instructions

We solicit both new work and work recently published or soon to be published in another venue. For submissions of the latter kind, authors must clearly state the venue of publication. The workshop will not have an archival proceedings. Reports on work in progress, position papers and panel discussion proposals are also welcome. Research contributions will be selected based on relevance, technical merit, and likelihood to catalyze discussion.

Submissions can be in any format and can be up to 18 pages long (excluding appendices). We recommend the ACM 's single-column format (LaTeX; Word). Please submit all papers through link below by April 25, 2014:

At least one author of each accepted research contribution will be expected to attend and present their work at the workshop.


Important Dates

April 25, 2014: Submissions due Midnight EDT.

May 13, 2014: Notification of accepted research contributions.

June 8 and 9, 2014: Workshop

Organizing Committee

Yan Chen, University of Michigan

Yiling Chen, Harvard University

Arpita Ghosh, Cornell University

Ashish Goel, Stanford University

Alex Slivkins, Microsoft Research

Contact and Further Information

Email the organizing committee: